AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Central America: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in Central America during Q1 2025, with insights on downloads, revenue, and active users trends.
In the first quarter of 2025, the leading boxing games on the iOS platform in Central America saw varied performance metrics, showcasing dynamic trends in downloads, revenue, and active users.
Boxing Star: Boxing Fight Game experienced fluctuations in weekly revenue, starting at around $149 and peaking at $354 by early February. Downloads surged mid-January to 1.4K, and active users reached a high of 3.4K in the same period before gradually declining to 751 by the end of March.
WWE Mayhem from Reliance Games maintained steady weekly downloads, averaging around 500, with a peak of 971 in early February. Revenue was modest, reaching $231 in mid-March, while active users remained relatively stable, fluctuating around 1.4K.
Real Boxing 2 showed strong download numbers, consistently over 2K weekly, with a high of 2.7K in mid-January. Revenue saw a slight increase, peaking at $235 in late January, while active users started at 3.5K and saw a gradual decline to 2.6K by the quarter's end.
WWE SLAM by Topps® Card Trader had minimal downloads, with a notable decline in active users from 13 to 4 over the quarter. Revenue also saw a downward trend, ending at $48 by the end of March.
Burrito Bison: Launcha Libre experienced a rise in downloads from 152 in late January to 359 by mid-March. Active users increased significantly, reaching 1.5K by the end of the quarter, while revenue fluctuated, peaking at $104 in late February.
These insights are based on data from Sensor Tower, where more detailed analytics and trends are available for further exploration.